We chat with Renee Blair of Bosskey about her work, accessibility in games, level design and Lawbreakers!
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Questions for Renee:
@TimpoAdante: What accessibility features do you consider so basic that there’s no excuse to not include them?
How much development time would be saved by building in accessibility from the ground up?
What accessibility considerations do you feel are most frequently overlooked?
What we’re playing/reading:
Tanya: Mass Effect Andromeda, Injustice 2
Renee: Transmetropolitan, Persona 5
Where to find our guest online
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